top of page

DIGITAL ART AND TECHNOLOGY

In this unit study, learners will:

 

  • Explore the evolution of digital art and technology, starting with the pioneering work of John Whitney, who created the first digital image.

  • Investigate the science behind computer design programs and the historical development of color theory, including how our eyes perceive color.

  • Engage in hands-on activities to create digital art pieces inspired by influential figures such as Frieder Nake and Piet Mondrian.

  • Discover the history of self-portraiture, from the earliest selfies captured by Robert Cornelius to the modern-day digital photography techniques.

  • Learn about algorithms and their role in digital photography, as well as the control software used in digital cameras.
     

  • Develop their digital art skills by creating self-portraits in the style of their favorite artists, incorporating elements learned throughout the unit.

swirly.jpg
Nake
Raising Brain Microschool Homeschool Co-op Summer Camp Flint Hill Virginia
Raising Brain
Color chart

Day 1: Exploring Digital Art Forms and Techniques

 

History Makers Society Session:

  • Learn about Frieder Nake, a pioneer in digital art, and his use of computer algorithms to create art with shapes.

  • Discuss Nake's inspiration from artists using only vertical and horizontal lines.

 

Science Exploration Session:

  • Study the history of colors and the color wheel.

  • Learn the science behind how our eyes perceive color, including a brief discussion of Wright and Guild's experiment.

 

Art Project:

  • Explore artist Piet Mondrian's use of horizontal and vertical lines.

  • Create digital art inspired by Mondrian's style, incorporating primary colors and geometric shapes.

Day 2: Exploring Digital Art Evolution

 

History Makers Society Session:

  • Introduction to John Whitney, the first person to create a digital image.

  • Discussion on Whitney's pioneering contributions to digital art.

 

Science Exploration Session:

  • Study the science behind digital design programs and their evolution.

  • Engage in a hands-on activity to create a timeline representing the evolution of computer design, using graphics to depict each time period.

 

Art Project:

  • Learn about RGB and hex codes.

  • Take a photo, upload it into Procreate, and use the color wheel to paint over the photograph, digitalizing it and exploring digital art tools and techniques.

Day 3: Exploring Self-Portraiture in the Digital Age

 

History Makers Society Session:

  • Learn about the history of selfies, dating back to Robert Cornelius in the 1800s.

  • Discuss Cornelius's use of the daguerreotype technique to capture his own face.

 

Science Exploration Session:

  • Explore algorithms (if a then b) and their role in digital photography.

  • Examine the control software of digital cameras.

 

Art Project:​

  • Take a "selfie" in a similar pose to their favorite artist's self-portrait. 

  •  Upload the photo to Procreate and create a self-portrait in the style of their favorite artist, incorporating elements learned throughout the unit.

  • Share their creations with classmates and discuss why they chose their particular artist's style.

 

Throughout the curriculum, learners will engage in hands-on digital art activities, explore the history and science behind digital art and technology, and develop their creative skills in a digital environment

The above topics provide a general scope for our unit study, serving as a foundation for our exploration of Digital Art and Technology. However, we aim to foster a broader learning experience by empowering learners to choose their own paths of research and project-based learning. By encouraging individual interests and inquiries, we enhance engagement and encourage deeper exploration of the diverse aspects of digital art and technology. Throughout the unit study learners will have the opportunity to explore additional activities within the topic in a way that is most comfortable and engaging for them.

*Curriculum developed by Raising Brain, LLC

FOR THIS WEEK LEARNERS WILL NEED TO BRING: 

*Nothing extra

*STUDENTS WILL HAVE ACCESS TO DIGITAL CAMERAS, PLEASE DO NOT SEND IN PERSONAL CAMERAS, AS WE CAN'T MONITOR CONTENT OR ENSURE SAFE HANDLING*

Raising Brain Flint Hill Virginia Homeschool Co-op Homeschool Enrichment Rappahannock Coun
bottom of page